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Forest ground

I created this forest ground texture project to focus on an organic material and improve myself in this area.
Initially, I only planned to make a root-based ground, but I ended up also creating a grass version and a simple soil version to turn it into a landscape blend material paint.

Following advice from people giving feedback on the project, I used Megascans atlases that I trimmed to create the patterns for my grass, plants, and leaves.
The shapes of the pine cones come from a personal scan I made, which I used to extract the height map.

The puddles are procedurally generated in Unreal Engine using a material function, using the displacement map results generated from Runtime Virtual Texturing Landscape.

To avoid an empty-looking render, I dressed the landscape with some basic trees and bushes created in SpeedTree, as well as forest assets from Megascans.